Sonification -- Person-Environment-Occupation Model
Can bloogle resonators enhance representation of time, space, and culture through the Person-Environment-Occupation Model?
Author: Sandra Kirkwood B.Music, B.Occ.Thy, M.Phil., Music Health Australia.
Workshop Presentation: AUC CreateWorld Digital Arts Conference, 12-13
February 2014
Abstract:
The
Person-Environment-Occupation Model (P-E-O) has been a catalyst for numerous
applications to enhance peoples’ occupational performance. The P-E-O model was
developed by Canadian occupational therapists, Mary Law and colleagues in 1996
as a transactive approach to occupational performance. Research indicates the
usefulness of the P-E-O model for representing change over time at identified
points across peoples’ lifespan. However,
this paper considers whether the P-E-O Model could be represented in an
alternate way, through acoustic sonification with bloogle resonators. Methods of literature review and activity
analysis are used to introduce the potential for sonification of the P-E-O model
through researching musical performance on an easy-to-play instrument known as
a bloogle resonator. The significance of socio-cultural representation is discussed
in relation to musical performance in educational, occupational therapy, and
creative arts practice contexts.
Key Words: Person-Environment-Occupation model, sonification, music culture, creative arts, occupational therapy
Introduction
The
Person-Environment-Occupation Model was developed by Canadian occupational
therapists as a useful tool for explaining concepts of professional practice to
others (Law, Cooper, Strong, Stewart,
Rigby, & Letts, 1996). The Model is represented by the authors as a visual
diagram that shows the interconnectedness between people, environments and
occupations. The visual diagram of the P-E-O Model assists therapists to achieve
the best fit by working with clients to influence relationships between the person-environment-occupation
components. Since the model was developed by Mary Law and colleagues in 1996, therapists
have applied the Model extensively to working with people with a disability,
but the visual nature of the diagram has never been questioned in the research
literature. This study is intended to scrutinise whether the concepts of the P-E-O
Model could be demonstrated through non-visual modalities, such as through
sounds – a process known as sonification.
Literature review will reveal more about sonification and whether it has
potential to represent broad concepts of time, space and culture that people encounter
in contemporary material world and virtual contexts. My working hypothesis is that
the nature of the visual diagram of the P-E-O Model may limit conceptual
understanding; and that representation of the P-E-O Model in an alternate way may
enhance representation of time, space and culture.
At this early stage of
research I have chosen to conduct an activity analysis of playing a simple
musical instrument, known as a bloogle resonator, to explore representation of
the P-E-O Model concepts through sound. This
is an innovative study because the use of musical instruments for dynamic modelling
of occupational therapy concepts was not found in OT Seeker, a database which lists research that forms an
evidence-base for occupational therapy practice. The findings of activity
analysis with bloogle resonators are discussed to determine potential
application to occupational therapy, creative arts practice, and professional
education. Because the research is still under development, recommendations are
made for further experimentation with sonification as a way of representing
conceptual models. The methods are not yet in use with client groups for
therapy, but techniques of sonification are being developed in workshops with
musicians, artists and professional colleagues.
Background
and History
As a musician, my creative practice intersects with my vocation as an
occupational therapist and the principles of “doing, being and becoming” (Wilcock
1999, Kirkwood 2011). Action learning philosophies are well known to many
disciplines. Aristotle spoke of praxis
in Poetics 6 with the meaning of
‘action’ (Belfiore 1984, Aristotle 1996). Capitalising on this thinking, action
learning philosophies have been espoused by educationalists such as, Friedrich
Fröbel, founder of the kindergarten movement in Germany in 1840, followed by
the progressive education precepts of John Dewey, Rudolf Steiner, and Maria Montessori.
The post-World War One development of the profession of occupational therapy
was founded on the moral value of being actively engaged with daily routines of
meaningful activities to promote adaptation and well-being in mental health
hospital facilities (Meyer 1922/1977). “Arts and crafts activities constituted
the main tools of occupational therapy practice from the beginning of the
profession until about the 1960s” (Schmid 2004, 80).
Mary Reilly, occupational
therapist stated the hypothesis on which our profession is founded… “That man
though the use of his hands as they are energised by mind and will, can influence
the state of his own health” (Reilly 1962, 2). This highlights how peoples’ active
participation is thought to be connected with their state of health. The
primary role of occupational therapists today is “working with people and
communities to enhance their ability to engage in the occupations they want to,
need to, or are expected to do, or by modifying the occupation or the
environment to better support occupational engagement” (World Federation of
Occupational Therapists 2010, 1).
The P-E-O Model grew out
of multi-disciplinary approaches of trying to influence peoples’ behaviour by
altering aspects of the social and physical environment, rather than trying to cure
or repair individual body structures and functions (Bronfenbrenner 1977,
Kielhofner and Burke 1980). Ideally, occupational therapists support and
enhance peoples’ occupational performance in home and community settings.
However, occupational therapy is often provided in clinical facilities that are
sanitised and removed from the client’s usual socio-cultural environment. The
application of the P-E-O Model therefore becomes problematic in these settings
which are devoid of the usual inter-personal relationships and consequences of
actions. The tendency to simulate, rather than perform daily living tasks in
home and community settings makes it difficult to predict how people will
function when they are discharged from a health facility. Safety is now a
primary consideration, with less emphasis on action learning through creative
activities and collaboration with others. “Since the 1960s, the use of arts and
crafts as therapeutic activities has diminished in practice and professional
education”(Schmid 2004, 80).
A secondary benefit of
this study is that it analyses the value of identified creative arts activities
within occupational therapy practice to build understanding of concepts
(Peloquin 1989, Schmid 2004). Critical discussion has occurred over the use of
music in occupational therapy, but there has been no consensus because there is
large variation in musical competence of therapists, and in some centres music
is performed by specialist music therapists or others for diverse reasons (MacRae
1992). Occupational therapy specialisation in music has been applied to certain
areas, such as with people who have a learning disability (Williams 2013), and
for engagement with music heritage and culture (Kirkwood 2008). Occupational
therapy students are encouraged to explore emerging roles as part of their
professional practice education. The innovations discussed in this paper may be
relevant to the development of emerging roles and creative arts practice within
and beyond the occupational therapy profession (Thew 2011).
Methodology
The
purpose of this study is to explore musical performance of
person-environment-occupation transactions on an easy-to-play musical
instrument, known as a bloogle resonator.
This study uses activity
analysis and literature review to explore the key research question “Can
bloogle resonators enhance representation of time, space, and culture through
the Person-Environment-Occupation Model?”
The method of activity
analysis has been used extensively throughout the history of occupational
therapy (Creighton 1992). The person and situation-specific parameters vary
from one individual to another, but a single activity has been selected for the
purposes of this study -- musical performance on a bloogle resonator, also
known as whirly tube, sound hose, or corrugaphone. Bloogle resonators were chosen because they
are easily accessed, inexpensive, and can be played by most people with minimal
tuition. A workshop was held on August 10, 2013 with four professional
colleagues to analyse the capacity of bloogle resonators to represent
people-environment-occupation transactions over time, space, and in reference
to identified cultural situations. Activity analysis involves describing the
capacity of the instrument for musical expression and the different ways that
it can be played to achieve particular ends.
Musical experimentation
with bloogle resonators will help to determine if sonification is useful for
representation of the components of the P-E-O model. If the findings of this
study reveal that sonification can enhance conceptual representation, then this
supports active engagement of stakeholders in new forms of creative
collaboration within occupational therapy, creative arts practice, and
professional practice education. In this study, ‘stakeholders’ refers to all
people who have an interest in the research including clients, therapists,
educators, researchers and creative arts practitioners.
Literature
Review
Person-Environment-Occupation
Model
The
P-E-O model was originally represented by the authors as a two-dimensional Venn
diagram (Law and Cooper et al. 1996). The three inter-locking circles reveal
the extent of the interdependence of transactions between people, their
environments and the occupational roles that they carry out as part of everyday
living (see figure 1). The degree of overlap of the three circles represents the
goodness-of-fit for occupational performance which is adjusted through adaptation
to life circumstance (Law et al. 1996). Theoretically, when the overlap between
the P-E-O components is greatest, this constitutes better occupational
performance; but this needs to be more thoroughly evaluated on a case-by-case
basis because there is great variation in how the model has been applied in
case studies (Strong, Rigby et al., 1999). Literature review reveals that there
has been very limited application of the P-E-O Model to culturally diverse
scenarios.
Figure 1:
Person-Environment-Occupation Model
The authors also included
a three-dimensional diagram of the P-E-O model that is a tube which is divided
into cross-sectional views at particular intervals throughout a person’s
lifespan to show varying degrees of overlap or ‘goodness of fit’ between
person-environment-occupation over time (Law et al., 1996). The three-dimensional
modelling is useful because it provides a temporal dimension which represents
change in a persons’ occupational performance throughout their lifespan (see
Figure 2). The concept of time is represented as linear in this model, which
has social-cultural implications that is relevant to the discussion presented
later in this article. It appears that the visual model was developed by therapists
as a conceptual representation which was intended for application to an
unlimited range of practice scenarios. The
question needs to be asked, whether visual representation is the most
appropriate form of modelling.
Figure 2: Three-dimensional diagram of P-E-O model
showing occupational progression over time
Visualisation is
predominant in the conceptual diagrams used in health research literature in
general. It is customary to represent conceptual models through tables,
histograms, pie charts, bar graphs that are readily accessible in computer
software programs and easily published. For example the Periodic Table of Visualization Methods shows numerous diagrammatic
ways of representing theoretical concepts (Lenger and Eppler 1977). A
visualisation method is defined by Ralph Lenger and Martin Eppler (1977, 1), as
“a systematic, rule-based, external, permanent, and graphic representation that
depicts information in a way that is conducive to acquiring insights,
developing an elaborate understanding, or communicating experiences.”
A conceptual model is
able to represent the current understanding of a process of interest but this
is influenced by cultural understandings and perceptions (Dayé and De Campo). Models generally facilitate
communication between people of different disciplines. Four stages have been
identified in the process of constructing conceptual models (Pickett and
Cadenasso 2002). Firstly, the components of the model such as specific people,
environments and occupations are identified and described or recorded. The
characteristics such as the geographical location, the identity of the people
or virtual communities, and the designated time period are defined in order to
apply the appropriate spatial and temporal scaling to the model in which
peoples’ occupational performance occurs. Once this information is constructed
and possibly mapped on the P-E-O Model diagram, it is then possible to articulate
the possible interdependence between components and to identify constraints on behaviour
of the system. The metaphor of an eco-system is sometimes used but may not be
applicable in all cases. The therapist monitors how changes in the P-E-O
transactions influence a person’s occupational performance to achieve
goodness-of-fit between components.
Visual representation of
data has limitations. Marshall McLuhan, Canadian philosopher of communication
theory stated that, “…the medium is the message…that the personal and social
consequences of any medium …is introduced into our affairs by each extension of
ourselves, or by any new technology” (1964, 7). Alternatives to visualisation
are sought through this study of sonification of the P-E-O Model transactions. There may be additional components that become
evident through activity analysis of playing bloogle resonators – part of critical
reflection on my creative practice. Of particular interest are time, space and
culture – since these factors have been described as relevant to sonification
in the social sciences (Dayé and De Campo 2006). Christian Dayé and Alberto De
Campo (2006, 353) state, “Our basic assumption is rather that the predominance
of the human eye has obscured the perceptual capabilities of the other senses.
As a consequence, they are hardly ever used in research.”
Visual
Form of Bloogle Resonators
It
is serendipitous that the tubular form of bloogle resonators coincides with the
3-dimensional visual representation of the P-E-O model. This facilitates
explanation of the model by showing that the length of the tube depicts the
persons’ occupational progression and career development over time. The model
could be simulated visually by entwining three bloogle resonators to
demonstrate the close inter-relationship of the person-environment-occupation
components, but the plastic corrugated walls of the resonators do not allow
shaping of the components which would change throughout the length of the tube.
Construction of bloogle resonator tubes with more flexible materials would
allow the P-E-O transactions to be physically demonstrated in accordance with change in the shape of components over
monthly, yearly, seasonal, or with random occurrences according to the
timescale adopted. Contrasting colours for the three tubes are important for
distinguishing each of the P-E-O factors and stakeholders may have particular
colour preferences as part of the artistry of their creative practice. The design
of the bloogle resonators can be customised through colour choice if they are purchased
off the shelf, but other features would need to be tailor-made through an
individual design and manufacture process. Visual artists may assist creating a
better creative product.
Sonification
As
discussed, the visual form of bloogle resonators is somewhat useful, but there
are greater possibilities for modelling through using them as a musical
instrument which emits whirring sounds when rotated – while holding one end in
the hand. Bloogle resonators can create individualised musical soundscapes through
a process of sonification which will be explained further from review of literature.
Sonification is an
interdisciplinary practice defined as, “the use of non-speech audio to convey
information” (Kramer and Walker et al. 1999). More recently, sonification has
been defined, “when sound is used as a medium that represents more than just
itself” (Grond and Hermann 2012, 213). Stephen Barrass (2012a, 178) however, avoids
the term ‘representation’ by introducing the concept of ‘usefulness’ into his
definition: “Sonification is the design of non-verbal sounds to convey useful information.” Barrass (2012, 178) states that, “Usefulness
allows multiple sonifications of the same data for different purposes and
provides a basis for evaluation, iterative development and theory building.”
This design theory is helpful because it distinguishes between information and
data and introduces functionality into the discussion. There are a wide range
of applications of sonification in the literature that ranges from literal
representation of data, more accurately termed ‘audification’; to representation
of concepts or data through sound art, improvisation and musical composition
which has varying degrees of aesthetic appeal. My method of performance resembles Barrass’ (2012b)
definition of ‘acoustic sonification:’ “Acoustic Sonifications are physical
objects designed to make sounds that convey useful information about a dataset
of some kind. Unlike other sonifications, they do not require a power supply,
and the sounds are interactively produced in real time through physical
interaction with an object.”
Australian music
therapist, Alan Lem reports using a form of computerised sonification with
adult clients with physical disabilities (Lem and Paine 2011). The video
examples by his co-author, Garth Paine show how sound technologies are
responsive to peoples’ physical movements, thereby encouraging further musical
expression. Algorithms that produce the
sounds are activated by various measurable factors such as range of motion and
intensity of response (see http://vimeo.com/2329210). This technological application is a way of
translating clients’ body movement into musical composition that is more
complex than the commercially available counterpart, the Soundbeam. Soundbeam is an
electronic musical response device which provides literal sound response to
body movement in front of a beam (see http://www.soundbeam.co.uk/).
The Jambot computational
music agent is another interactional music system. It has been designed for
real-time musical improvisation and refined through mediation between imitative
and intelligent actions (Gilford and Brown 2011). These technological systems
of improvisation are potentially beneficial for people that have physical
disabilities or communication disorders which prevent them from conveying
useful information through traditional musical instruments. Toby Gilford and
Andrew Brown state that the findings of their research may contribute to understanding
human-computer non-verbal communication interfaces, which means this has
potential as a form of sonification as well.
Technological devices
with multiple perspective hierarchies have been developed for constructing
relational diagrams in audio which apply to model-making: “Overall, all
participants were able to use the auditory interface to construct full diagrams
that properly represented the systems they were asked to model” (Matatla and
Bryan-Kinns et al. 2008, 102). Matatla and colleagues discuss the aspects of
sonification that facilitated ease of use for understanding how devices work.
These examples of technological devices from the literature reveals that
research on sonification has generated a plethora of complex technological
solutions before exploring the more basic responses that are possible from
using simple musical instruments to convey useful information. Another key finding
is the importance of the role of listeners in deriving meaning from sounds
through creative inferences they make in the act of listening. Sonification
relies on peoples’ perception. The “act of listening to music involves
simultaneous changes in variables such as frequency, amplitude and spectral
distribution and integrating them into a comprehensive mental image” (Ben-Tal
and Berger 2004, 230).
Andrea Polli (2012)
reports that multiple identities and similarities can be represented through
sonification and listeners identify patterns and detect trends which they
prioritise for listening. Engaged creative listening allows processing of multiple
strands of information at the same time. The temporal nature of sound makes it
useful for sonification of time-oriented data which reveals recurrent patterns
and trends. For example, sonification has been used effectively for representing
change in annual weather patterns, and the temperature and salinity of the
ocean at various depths (Polli 2012). Lorella Abenavoli (2012) reports on digital
sonification methods for scaling and amplifying the seismometer-recorded vibrations
and fluctuations of the Earth’s internal movements that are usually inaudible
and too slow to be apprehended by the human ear. The scale modelling brings sonification
of time and space together in aesthetic representation of the “Pulse of the
Earth” that can be appreciated through the senses of touch and hearing. Sonification
is commonly used in health practice through instruments such as the stethoscope,
to listen to the functioning of body organs that are not visible (Dayé & De
Campo, 2006).
Various forms of
sonification have been described by Barrass (2012a, 180):
* Sinification – numerical increases in data result in increase in frequency of
a sine-tone
* MIDIfication –Various electronic orchestral instruments play notes at
different volume levels, according to categorical changes in the data.
* Musification – The narrative qualities of music are used to provide
sonifications related to affect, valence, arousal, or other dimensions of
experience.
* Vocalisation – Vowel and other vocal sounds are synthesised to vary in
response to quantitative and qualitative data.
* Iconification – Aspects of a variable may be performed through sounds that
are related to the context, such as the sound of rain chosen for representing
the degree of annual rainfall.
* Stream-based – Granular synthesis techniques allow variables to be separated
spatially into figure-ground sounds, which reveal particular features.
Findings
of Activity Analysis: Musical Performance with Bloogle Resonators
Musical
performance with four professional colleagues was carried out in a conference
workshop on 10 July 2013 at Queensland College of Art. This demonstrated that the
first possibility of the use of the bloogle resonator is to make sounds by
rotating it in circles above the head. This requires a firm grip and stabilisation
of the trunk and shoulder girdle for coordination of rotator cuff, arm and hand
muscle actions. The faster the bloogle resonators are rotated the higher the
pitch of the tone they emit. Participants were able to easily demonstrate
playing three different tones, which allows each of the different components of
the person-environment-occupation to be represented by a team of people.
Various postures were adopted for playing the bloogle resonators and this can
be incorporated into choreography of dance and physical activity routines.
Because they have the element of fun, bloogle resonators may encourage people
to join in expressing themselves through spontaneously, using ad lib vocalisation
and physical actions to express emotions and ideas. Participants were
encouraged to move around and use this body in space as they played the
instrument. This stimulates the visual, auditory, vestibular and tactile senses
which may heighten participants’ level of cognitive arousal or alertness. The
heightened physical activity resulted in reports of increased heart rate and
respiration which may have value for incidental exercise.
The sonic potential of
bloogle resonators lies in being able to use the following musical elements to
depict features of time, space, and culture. The elements that can be varied
with bloogle resonators include:
·
Rhythm, sound and silence, repetition
·
Volume or amplitude
·
Pitch / frequency
·
Quality of sound (timbre)
·
Spatial location
·
Body movement and coordination (physical
activity)
Most importantly, music-making
occurs over time and this is regulated by duration of phrases, repetition tones
in rhythmic patterns, and choice of tempo or pace. This allows sonification
with bloogle resonators to change in correspondence with variation of P-E-O
components over time. The result is a kind of storytelling sequence, in which
the bloogle resonator becomes an extension of the arm that helps participants
to express themselves through gestures, sounds and silences. The movement
occurs in a position and through a space that is related to the spaces used by
other participants. This makes it possible to enact a time sequence of events
in relation to position in space. The musical expression can thereby
incorporate a multitude of person-environment-occupation transactions that can
be compressed in time.
Bloogle resonators take
minimal skill to play, so people can improvise musical tones to match verbal
descriptions or stories which they wish to tell. This form of musical
improvisation has aesthetic features which participants can strive for in the
artistry of their storytelling, musical composition and choreography. A feature
of musicking on bloogle resonators is that it allows people to adjust through
the pace (tempo), rhythm, and cycles of their performance or and silences that
they adopt. This gives a sense of control for sonic modelling that is capable
of abstract ideation of cognitive and theoretical concepts. Participants were
able to choose body actions and sound patterns that best communicated the
concepts that they wished to convey. In the early stages of becoming familiar
with bloogle resonators, participants just played around to experiment with
what is possible. Symbolic representation may develop with further practice,
and this could relate to cultural traditions understandings of time and more
freedom in moving about to express oneself through gestures. Because
sonification is a non-verbal form of communication, participants are able to represent
emotions that they may not be able to fully explain through language. The act
of performing music facilitates expression of an inner world which gives access
to projection of feelings and abstract ideas. Musical performance is therefore
an effective way of representing perceptions and attitudes toward person-environment-occupational
transactions as they change over time. The audience interprets the meaning of the
performance through their own perceptions and associations, thereby creating
personal meaning. In tribal cultures, all people are involved in music making
through playing instruments, song and dance (Blacking, 1973, 4).
Qualities
of Musical Expression
Most
people have access to low-technological music-making devices and could
participate actively in dynamic modelling of person-environment-occupation
transactions if they were given the opportunity in a suitable location. Using
bloogle resonators to represent P-E-O concepts through musical performance has
advantages over pure audification of computerised data because music-making is physically
active, engaging, creative and interactive. Musical performance is sensitive to
changes in dynamic relationships and transactions between people and
environments that are situated in real time, or in virtual spatio-temporal
contexts. Social participation allows musical relationships to develop over
time in environments within or outside of healthcare institutions. People can design soundscapes through
recording tracks and building up electoacoustic compositions layer by layer –
resulting in sonic polyphony. Expertise
in musical technologies and sonification devices may be required for more
complex modelling. Innovations in cymatic synthesis are available at Stephen
Barrass’ website (see http://stephenbarrass.com/).
William Duckworth’s (2005) describes virtual musical interactions online which are
interactive. Social networking produced new dimensions for the I-Orpheus opera
performed at Southbank, Brisbane on 31 August, 2007 (see http://www.billduckworth.com/iorpheus07).
There are some layers of musical
expression that may not be able to be achieved through simple musical
instruments, such as bloogle resonators. For example, musical performance,
costumes, stage design and dramatisation in opera can express emotions, such as
love, rage, sorrow, and repressed feelings or conflict. A variety of musical
devices are used, such as melodic invention for ‘word painting;’ which means to
use melodies or harmony in a way that evokes the meaning of the word, or
associated feelings. Melodic descending phrases may be suggestive of sighs.
Melodic tones can be played in succession to express emotions, especially when
chromatic harmonies are used. If musical tones are played simultaneously in
chords this provide accompaniment to melodies that can be harmonious or
dissonant. A cadence brings a section or piece of music to a close through
ending with a final rhythmic or harmonic gesture. The closure may release
tension of emotion when the dissonance resolves and moves by step to the tonal
centre. Most of these more complex expressive devices require a wider range of
musical instruments and expertise.
There are unlimited possibilities
of interlocking musical elements which are coordinated simultaneously, or in asynchronous
relationships with body movements. Ethnic groups exploit these possibilities
through performance of corroborees or other cultural traditions.
Socio-cultural Considerations
Culture and historical traditions affect the sonic representation of
person-environment-occupation transactions through music-making. Bloogle
resonators may look like plastic toys, but they are not inert because they have
potential for socio-cultural representation. This is evident in the YouTube videorecording
of Canadian astronaut, Don Pettit playing what he calls “the didgeridoo,” in Science off the Sphere: Episode 9 Electric
Didgeridoo (American Physical Society, 2012).
In this video, Pettit
plays the vacuum hose in a similar way to the blowing a didgeridoo – which
looks similar to a bloogle resonator. Aboriginal peoples in Arnhem Land,
Northern Territory are credited with developing the use of hollowed out logs
for didgeridoo performance as part of their traditional song and dance customs
(Neuenfeldt, 1997). The video performance evokes association with Aboriginal musical
heritage and culture through the using the term ‘didgeridoo’ for the vacuum cleaner
hose. Pettit is concerned with demonstrating principles of physics for a
science lesson, but does not explain the socio-cultural links with intangible
cultural heritage of Indigenous Australian peoples. He describes his
performance as “being a musician,” and tries to dress accordingly by
re-designing his space uniform, which many people found humorous, according to
comments posted on the YouTube site: “These videos are hilarious and amazing”
(see http://www.youtube.com/watch?v=bAsjjotszjA).
Using the vacuum cleaner
hose for music-making inadvertently translocates the traditional Aboriginal use
of the didgeridoo through virtual technologies to the context of the
International Space Station – a small multi-cultural community of people orbiting
the Earth. It is commonplace for people to play didgeridoo-like instruments in
non-traditional Aboriginal contexts on the Earth (Neuenfeldt 1997). The interpretation depends upon peoples’ past
history of listening and their socio-cultural associations – influenced by their
memory and previous people-environment-occupational transactions. It could be
argued that this example of teaching and learning about physics occurs in a new
cultural context that has not yet been negotiated with Traditional Aboriginal
culture bearers, but now that may be possible through email and Twitter
communication.
A contrasting musical
example is Astronaut, Chris Hadfield’s original composition and performance of the
“Is Someone Singing (ISS)” song which was recorded on the International Space
Station and synchronised with a musical performance by the Wexford Gleeks
school choir and a Canadian rock band (Chris Hadfield and Barenaked Ladies, YouTube
2013). The song was commissioned by CBC Music California and The Coalition for
Music Education in partnership with the Canadian Space Agency to advocate for
music education in Canadian schools (Grossman 2013). Through global social
networking, people were able to voice their opinions about this collaborative performance
through tweets. Peoples described the personal significance of the performance
through You Tube feedback: “This is the kind of stuff that pulls folk together
from all over the globe.” “I don’t usually cry, but I did for this.” “This is one of the most beautiful things
I’ve experienced.” “God’s gift!” “I’m feeling patriotic.” “Awe inspiring.” This
online communication generated new potential for musical mediation of culture which
is an aspect of people-environment-occupation transactions in the new dimension
of extra-terrestrial music encounters. Numerous people stated that it brought
them to tears, or to a new realisation of the connectedness of the human race
on Earth and in space. Some comments were removed, so it is not possible to
evaluate the full impact of the musical performance on people-environment-occupation
component transactions globally. Further research is needed to prepare for
future applications of music and sonification technologies to new geographical
locations as people spend more time travelling and living in space. There is
possibility for using the P-E-O Model more broadly than was originally
envisaged by the authors in 1996. There is value in looking for new ways to
represent P-E-O transactions and music-making hold unlimited potential.
Discussion
The brief account
describes some of the possibilities for musical composition and improvisation
on bloogle resonators to represent P-E-O model transactions. The skill level of
the performers may affect how effective the musical performance is, but bloogle
resonators are easy to play and access. Bloogle resonators are limited in their
musical expressiveness due to the physical properties of their construction. A
wider arsenal of high-technology and low-technology musical devices could be
used for more expressive sonification in future research.
The interdependence
between people-environment- and occupation is clearly demonstrated in
performance of traditional Indigenous Australian song and dance traditions in
corroborees. The context and social relations determine the meanings and
associations of performance on bloogle resonators, and even a didgeridoo that
was made from a vacuum cleaner hose. Various musical cultural traditions could
be explored to systematically evaluate their potential for shaping and
supporting peoples’ rendition of person-environment-occupation transactions. Further
research is required to determine which sonic modalities of expression are most
useful for artistic practice, therapy and education which to date has relied so
strongly on text and visual diagrams in Western societies. Performance
ethnography has been described as an educational method for exploring and
enacting social relations, cultural connections and political factors
(Alexander 2005, Denzin, 2003). This opens channels of communication for
negotiating musical culture and heritage in different contexts. Bloogle
resonators are a simple instrument to use for experimentation, but a wider
range of musical instruments, song and dance may facilitate better
understanding of the P-E-O model. In conclusion, this study has confirmed that
creative arts practice and sonification technologies may have application to
modelling person-environment-occupational transactions.
Recommendations
for future research and practice
In
the future, it is important to consider the potential of sonification and
musical collaboration in various contexts to advance teaching and learning
objectives. Song and dance can be used to facilitate social relationships of people
from diverse cultural backgrounds, and people connected through remote and virtual
information communication technologies. The socio-cultural impact of digital
music technologies need to be carefully considered and possibly negotiated for
use in teaching and learning programs. Bloogle resonators and didgeridoo-like
instruments have wide-ranging potential to extend socio-cultural relationships
and to represent concepts or models. The significance of sonification lies in
the potential for stakeholders to participate and to share ideas through an
active learning model-making process in a suitable, supportive environment.
This creative collaboration builds capacity for relationships that enhance
environmental and social awareness, thereby promoting changes in social and
cultural practices (Polli 2012).
Sonic modelling may
result in a richer inter-disciplinary blending of art and science. Suzanne
Peloquin (1989, 219) states that, “The art of practice in occupational therapy
is intrinsically centered on relationships, on the qualities that make
relationships meaningful and on the meaning of occupation in a life.” There is
a role for occupational therapists to use participatory music-making in their
practice to enhance meaningful representation of concepts, along with the benefits
of music-making that have been described in research literature (Williams 2013,
McDonald and Kreutz et al. 2012). Artists can contribute to design and adaptation
of musical instruments to improve capacity for musical expression and
sonification. Occupational therapists, musicians, designers and creative arts
practitioners have a role to play in improving the design of bloogle resonators.
Music educators may also assist in developing peoples’ musical skills so they
are better able to represent person-environment-occupation transactions. A
wider range of musical instruments and sonification methods are recommended to
provide greater choices in musical performance. Further exploration and activity
analysis of a wider range of sonification modalities is suggested for future
research.
Conclusion
Answering
the question posed, bloogle resonators have some capacity to represent time,
space, and culture through the Person-Environment-Occupation Model, but further
practical research is needed to maximise musical expression of personal P-E-O
scenarios in relation to context. In summary, there are at several possible
uses of bloogle resonators that can contribute to model development and action
learning in arts, education and occupational therapy practice. Bloogle
resonators can be used for musical expression, and increasing peoples’ level of
engagement with physical and creative activities which stimulate sensory-motor
responses and facilitate interactive communication. The second use of the
instrument is for visual modelling of the Person-Environment-Occupation model.
Finally, it has been demonstrated that bloogle resonators are not just
inanimate objects, but signifiers of intangible musical heritage and culture.
Musical performance on bloogle resonators therefore can have multiple meanings.
A new musical performative environment has been described on the International
Space Station which challenges occupational therapists to explore the old and
new spatio-temporal dimensions of dynamic modelling with respect for cultural
diversity on the Earth, and even in extra-terrestrial musical encounters of a
teaching and learning kind.
Acknowledgement:
Thank you to Associate Professor Stephen Barrass, University of Canberra, Professor
Andrew Brown and anonymous reviewers from Griffith University, Australia for
helpful review and feedback this article.
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